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Breach - Week 24 Development Blog
This blog officially marks the last week of Breach's production. As stated in the week prior this week was spend finalising the game and...
Matthew Tedder

Breach - Week 23 Development Blog
As stated in the week prior this week, and potentially the final week will be spent doing admin work for the project. This decision was...
Matthew Tedder


Breach - Week 22 Development Blog
As mentioned in the week prior, during this week I wanted to focus on implementing the main level of the game based on the fact that the...
Matthew Tedder

Breach - Week 21 Development Blog
I started off this week by deleting a substantial amount of unused assets from the FPS Engine Asset. I did this in order to lower the...
Matthew Tedder

Breach - Week 20 Development Blog
This week was spent attempting to establish a game loop which is currently non existent in the project. Based on time constraints I have...
Matthew Tedder

Breach - Week 19 Development Blog
This week was spent ensuring that the hostage enemy was in a working state so that I am able to ultimately move on from it for the time...
Matthew Tedder

Breach - Week 18 Development Blog
This week was relatively slow in terms of contributions to the project. This is once again caused by external responsibilities. What I...
Matthew Tedder

Breach - Week 17 Development Blog
This week was primarily spend further adding to the hostage enemies functionality and attempting to fix some issues that are occurring....
Matthew Tedder

Breach - Week 16 Development Blog
Once again this week was spent attempting to develop the hostage enemy further based on the fact that at this point it seems that It will...
Matthew Tedder

Breach - Week 15 Development Blog
As in the week prior I created a basic level block out I saw this week as a good opportunity to begin establishing a game loop. The best...
Matthew Tedder

Breach - Week 14 Development Blog
As this is my first week returning to this games development following a two week hiatus I decided that it was time to begin working on...
Matthew Tedder
Breach - Week 12 & 13 Development Blog
As stated last week I have ultimately grouped these two weeks together based on the fact that no progress was made to the project during...
Matthew Tedder


Breach - Week 11 Development Blog
As a result of the GDD being at a stage to where it could be considered "completed" I felt that it would be a good decision to begin...
Matthew Tedder

Breach - Week 10 Development Blog
This week solely focused on getting the GDD to a point of being finished. In order to achieve this I added the following segments:...
Matthew Tedder

Breach - Week 9 Development Blog
During this week I focused on adding the following segments to my GDD: Art Direction Sound Design Control Scheme As you may be able to...
Matthew Tedder

Breach - Week 8 Development Blog
This week was spent outlining in the GDD the following: UI Scenarios Level Design UI In this segment I displayed how the UI should look...
Matthew Tedder

Breach - Week 7 Development Blog
During this week my main work focused on the following: Finishing the class sheet section. Adding weapon stats and voice commands...
Matthew Tedder

Breach - Week 6 Development Blog
Based on the week priors lack of contribution to this project I decided that during this week I would attempt to populate as much of the...
Matthew Tedder
Breach - Week 5 Development Blog
This week was officially a reading week meaning that there was no in person sessions as support was needed for my project and other work...
Matthew Tedder

Breach - Week 4 Development Blog
This week contained more so the same commitments to the project with most focus going towards populating the GDD. As stated in the week...
Matthew Tedder

Breach - Week 3 Development Blog
Before getting into what contributed to the project this week I feel that it is important to outline the fact that in the coming weeks I...
Matthew Tedder

Breach - Week 2 Development Blog
This week I decided that I wanted continue to make a framework for the project inside of Unity. In order to better manage the project I...
Matthew Tedder

Breach - Week 1 Development Blog
This is the first blog for the development of my final year project Breach, tactical first person shooter with the unique selling point...
Matthew Tedder
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