Breach - Week 4 Development Blog
- Matthew Tedder
- Mar 20, 2024
- 1 min read
Updated: Aug 1, 2024
This week contained more so the same commitments to the project with most focus going towards populating the GDD. As stated in the week prior my contributions are going to be limited for a few of the upcoming weeks so content for each of these blogs may seem limited. The segment that I focused on outlining during this week was specifically in regards to lighting and post processing. This is a result of doing research during the week into lighting methods in unity and how to effectively apply post processing in unity.
In addition to populating the GDD I also made a small change to the settings of the Unity project by changing the build type to Windows Universal. This would allow for the recognition of the players microphone in my project which is vital based on the fact that my game has a large focus on voice commands.
Based on the fact that next week is reading week I have plans to solely focus on my dissertation as I am currently not in the position that I would like to be in at this current moment. By the end of next week I want to ass a sizeable amount to the study and put myself in a strong position to focus on the project more.
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