

ABOUT AUXESIS

Itch.io
Auxesis was created as part of a university project where our assigned group was given the task of creating a vertical slice of a game concept that has a key focus on design.
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As a result of this we landed upon the idea of creating a Souls-like game which would emulate the art style of traditional Greek pottery. This would allow for a wide range of mechanics to be implemented into the game along with creating a game within the genre that we all enjoy.
During the production of the demo I primarily acted as the Main Programmer in which I would implement the designed mechanics. Alongside this I also contributed significantly to the Games Design Document (GDD).
FEATURES
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Third Person
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Souls-like Gameplay
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Unique Art Direction
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Inventory System
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Playable Demo
MY CONTRIBUTIONS
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Programmed the following but not limited to mechanics:
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Movement​.
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Walk​.
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Run.
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Roll.
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Backstep.
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Player​.
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Death State​.
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Heath System.
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Stamina.
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Camera Collisions.
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Attack​.
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Light ​.
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Heavy.
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One Handed Stance.
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Inventory​.
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Switching weapons​.
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Item Pickup.
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Enemy.
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​State System.
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Attack.
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Movement.
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Death.​
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Animations​.
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Contributed to a AAA level GDD.
PROJECT DETAILS
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Team Size: 7
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Genre: First Person Psychological Horror
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Platform: Itch.io