top of page

AUXESIS

Auxesis guy.png

ABOUT AUXESIS

itch-io-icon-2048x2048-6n1nulpw_edited.p

Itch.io 

Auxesis was created as part of a university project where our assigned group was given the task of creating a vertical slice of a game concept that has a key focus on design.

​

As a result of this we landed upon the idea of creating a Souls-like game which would emulate the art style of traditional Greek pottery. This would allow for a wide range of mechanics to be implemented into the game along with creating a game within the genre that we all enjoy.

During the production of the demo I primarily acted as the Main Programmer in which I would implement the designed mechanics. Alongside this I also contributed significantly to the Games Design Document (GDD).

FEATURES

  • Third Person

  • Souls-like Gameplay

  • Unique Art Direction

  • Inventory System

  • Playable Demo

MY CONTRIBUTIONS

  • Programmed the following but not limited to mechanics:

    • Movement​.

      • Walk​.

      • Run.

      • Roll.

      • Backstep.

    • Player​.

      • Death State​.

      • Heath System.

      • Stamina.

      • Camera Collisions.

    • Attack​.

      • Light ​.

      • Heavy.

      • One Handed Stance.

    • Inventory​.

      • Switching weapons​.

      • Item Pickup.

    • Enemy.

      • ​State System.

      • Attack.

      • Movement.

      • Death.​

    • Animations​.

  • Contributed to a AAA level GDD.

PROJECT DETAILS

  • Team Size: 7

  • Genre: First Person Psychological Horror

  • Platform: Itch.io

portfolio socials bar_edited.png
portfolio socials bar_edited.png
portfolio socials bar_edited.png
portfolio socials bar_edited.png
bottom of page