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MATTHEW TEDDER

GAME DESIGNER | Unity | Mechanics, Gameplay, Balance

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About Me

Hi I'm Matt, a newly graduated game development student previously based at the Academy Of Contemporary Music graduating with a second class honours in Game Design.

 

I have always enjoyed the medium of games as a hobby however throughout the last 5 years that has developed into a passion towards designing and creating my own projects. My journey started when I decided to take a game development course in college and it has continued to evolve from that point until now.

Hobbies:

  • ​Playing games

  • Football

  • Playing guitar

  • Music

I am also one of the founding members of the game development studio Fully Human Games.

Experience With Engines

My Skills

The main field that is specialise in is Game design (Gameplay, Mechanics and overall Balancing) and some basic Prototyping. My primary game engine is Unity but I have also used a little bit of Unreal Engine 5 for a Game Jam Project. I also enjoy situations where problem solving is required as it challenges my cognitive ability and ultimately improves my skills.

COLLABORATION

DISCUSSION | IDEA GENERATION & SHARING |
UNDERSTANDS SCRUM & AGILE

 

DECISION MAKING

GAME BALANCE | GAMEPLAY | MECHANICS |
SYSTEMS | GAME WORLD

 

DOCUMENTATION

DESIGN COUMENT | MECHANICS | ENEMIES | PLAYER | GAMEPLAY SYSTEMS
 

Licenses & Certifications

Below are a series of licences and certifications that I have achieved throughout my career so far.

To see further detail please click on the Hyperlinked images.

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Game Designer

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ProtoPlay (Showcasing)

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Prototype

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#RTM (Pitching)

Contact

Contact me!

You can contact me using this form.

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