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MY CONTRIBUTIONS

  • Developed the following Mechanics:

    • Card / Page system.​

    • Basic attack and enemy values.

    • DDR mechanic.

    • Turn Based Combat.

  • Led QA testing and was sole contributor to logging issues on Jira.​

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ABOUT SANCTUM INFERNUM

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Itch.io 

Sanctum Infernum was created as part of a university project which focused on AAA workflow. Throughout the module as a team of around 35 we would have to create a project following industry standard workflows and methodologies.

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In the game the player takes control of Father Truss, a priest who has found himself in the underworld and must face a ferocious threat attempting to find himself and get back to the overworld.

During the production of Sanctum Infernum I worked solely in the Mechanics Design department, developing and pitching potential game mechanics and collaborating in order to create concise gameplay.

FEATURES

  • Third Person

  • Action-Adventure

  • Narrative

PROJECT DETAILS

  • Team Size: 27

  • Genre: Third Person Action adventure

  • Platform: Itch.io

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