
MY CONTRIBUTIONS
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Developed the following Mechanics:
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Card / Page system.​
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Basic attack and enemy values.
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DDR mechanic.
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Turn Based Combat.
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Led QA testing and was sole contributor to logging issues on Jira.​

ABOUT SANCTUM INFERNUM

Itch.io
Sanctum Infernum was created as part of a university project which focused on AAA workflow. Throughout the module as a team of around 35 we would have to create a project following industry standard workflows and methodologies.
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In the game the player takes control of Father Truss, a priest who has found himself in the underworld and must face a ferocious threat attempting to find himself and get back to the overworld.
During the production of Sanctum Infernum I worked solely in the Mechanics Design department, developing and pitching potential game mechanics and collaborating in order to create concise gameplay.
FEATURES
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Third Person
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Action-Adventure
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Narrative
PROJECT DETAILS
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Team Size: 27
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Genre: Third Person Action adventure
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Platform: Itch.io