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Breach - Week 18 Development Blog

  • Writer: Matthew Tedder
    Matthew Tedder
  • Jun 19, 2024
  • 2 min read

Updated: Aug 1, 2024

This week was relatively slow in terms of contributions to the project. This is once again caused by external responsibilities. What I did get to complete however are implementing stairs into the tutorial level, which caused more issues than expected and also some minor improvements to the hostage enemy.


Firstly based on my level design sketches I knew that in order to complete my tutorial level block out I would need to create stairs in order to add verticality. Originally I thought that this would be as simple as adding a stair object from ProBuilder into my scene and applying the ground tag so that the FPS engine controller would work. This didn't turn out to be the case and as a result it required a small bit of problem solving on my part to get it working. I achieved the intended outcome by using ProBuilder strictly for the mesh of the stair object and instead utilising a box collider which has no mesh renderer to physically act as the stair that the player walks up.



Lastly I also made some changes as to how the enemy running animation behaves based on the fact that I was still encountering some issues regarding the animation looping and stuttering. I believe that this was fixed by changing some settings regarding loop time but I'm not too sure to be totally honest based on the fact that I was attempting a lot of things at the same instance.


In conclusion for this week I feel as though I was able to display successful problem solving in regards to my handling of the stair collider issue. I feel as though the way in which I have fixed this issue is very much based in the designer mentality of fixing something the non traditional way and as long as it works it doesn't really matter.


In regards to what I plan to do next week I am currently torn between two tasks, either I finish the level design or add to the hostage enemy functionality. This is a tricky scenario as although I very much would like to get a completed level in the game at this point, I also feel as though based on the fact that the hostage enemy has given me the most issues up to this point that it would be better to try and get it finished. My plan is to outline both of these tasks and complete one of them or even both depending on what would be best in the moment.

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