Breach - Week 14 Development Blog
- Matthew Tedder
- May 22, 2024
- 2 min read
Updated: Aug 1, 2024
As this is my first week returning to this games development following a two week hiatus I decided that it was time to begin working on my game project in Unity. Upon reflections of the weeks prior and down to the fact that the deadline for the game has come sooner than I expected I feel as though at this point the use of ProBuilder would greatly benefit myself in getting levels into the game. This is ultimately a decision based around ease of use and establishing the project in a timely manner. Simply put, creating levels in blender, whilst potentially allowing for more overall detail, creates more problems than what it was worth. The primary issue that I was facing was the fact that for any minor changes to the level I would have to re import the entirety of the model into unity again. In order to fix this I decided that it would simply be easier to cut out the middleman and work directly in unity to make levels.
As a result of this the first task I completed during this week was getting ProBuilder installed and pushed to GitHub. This then allowed be to begin block meshing a tutorial level which will be used to introduce the player to all of the gameplay mechanics.
As displayed in the GDD this level is very simple in order to introduce the player to the game. By having a short linear level it will ensure that the player has to progress stage by stage thus reducing the risk of them getting lost and confused.
Now that a very simple layout is established next week I see it important to create a basic enemy prototype so there is some functionality in the scene. At this current moment in time, I would like the enemy to have some sort of voice command functionality implemented whether it be through a Debug or an actual working system. This will be used to test if it will be feasible to get the mechanic working for the hostage enemy.
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